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Hierarchy

Index

Constructors

Properties

_target: Vector2
drag: number
follow: number
integerScaling: boolean
integerTranslation: boolean
jump: number
outrun: number
previousTarget: Vector2
scale: number
shakePosition: Vector2
translation: Vector2
velocity: Vector2

Accessors

  • get effectiveScale(): number
  • get effectiveTranslation(): Vector2

Methods

  • getScreenViewArea(d?: P5Layer): { maxX: number; maxY: number; minX: number; minY: number }
  • getWorldViewArea(d?: P5Layer): { maxX: number; maxY: number; minX: number; minY: number }
  • shake(strength: number, duration?: number): void
  • traslateScreen(screenTranslation: Vector2): void
  • update(delta: number): void
  • updateShake(delta: number): void

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