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Brass Engine - v0.17.0dev
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Brass Engine - v0.17.0dev
effects/velocityParticle
VelocityParticle
Class VelocityParticle
Hierarchy
Particle
VelocityParticle
Index
Constructors
constructor
Properties
lifetime
position
radius
velocity
Accessors
age
Methods
alive
collide
draw
kill
update
update
Kinomatics
visable
Constructors
constructor
new
Velocity
Particle
(
velocity
?:
Vector2
)
:
VelocityParticle
Parameters
velocity:
Vector2
= ...
Returns
VelocityParticle
Properties
lifetime
lifetime
:
number
= 5000
position
position
:
Vector2
radius
radius
:
number
= 1
Protected
velocity
velocity
:
Vector2
Accessors
age
get
age
(
)
:
number
Returns
number
Methods
alive
alive
(
)
:
boolean
Returns
boolean
Protected
collide
collide
(
tilemap
:
TilemapAbstract
)
:
void
Parameters
tilemap:
TilemapAbstract
Returns
void
draw
draw
(
g
:
P5LayerMap
)
:
void
Parameters
g:
P5LayerMap
Returns
void
kill
kill
(
)
:
void
Returns
void
update
update
(
delta
:
number
)
:
void
Parameters
delta:
number
Returns
void
Protected
update
Kinomatics
update
Kinomatics
(
delta
:
number
)
:
void
Parameters
delta:
number
Returns
void
visable
visable
(
viewArea
:
{
maxX
:
number
;
maxY
:
number
;
minX
:
number
;
minY
:
number
}
)
:
boolean
Parameters
viewArea:
{
maxX
:
number
;
maxY
:
number
;
minX
:
number
;
minY
:
number
}
maxX
:
number
maxY
:
number
minX
:
number
minY
:
number
Returns
boolean
Modules
camera/camera
camera/classic
Viewpoint
camera/viewpoint
camera/viewpoint
Abstract
common/color
common/dynamic
Array
common/fast
Graphics
common/heap
common/pool
common/runtime
Checking
common/types
core/core
core/sketch
core/time
effects/effects
effects/particle
effects/velocity
Particle
input
Mapper
layers/
Layer
Abstract
layers/canvas
Layers
layers/draw
Buffer
layers/draw
Target
layers/handle
Regl
layers/layers
layers/p5
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lighting/lighter
Abstract
lighting/p5
Matter
Lighter
loader
main
pathfinder/
Path
Situation
Type
pathfinder/a
Star
Pathfinder
pathfinder/path
Agent
pathfinder/pathfinder
pathfinder/pathfinder
Abstract
physics/body
Abstract
physics/circle
Body
physics/grid
Body
physics/material
Body
Abstract
physics/physics
physics/poly
Body
physics/ray
Body
physics/rect
Body
tilemap/p5
Tilemap
tilemap/tilemap
tilemap/tilemap
Abstract
ui/legacyUI
vector
vector/vector2
Velocity
Particle
constructor
lifetime
position
radius
velocity
age
alive
collide
draw
kill
update
update
Kinomatics
visable
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