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Hierarchy

  • PathAgent

Index

Constructors

Properties

computeEnd: boolean = true
computeStart: boolean = true
direction: false | Vector2 = false
id: symbol = ...
leadership: number
newGoal: boolean = true
path: Vector2[] = []
pathCost: number = 0
pathFailTime: number = 0
pathGarbage: number = 0
pathfinder: PathfinderAbstract
position: null | Vector2 = null
processingSituation: null | PathSituation<unknown> = null
radius: number
tryedPartCompute: boolean = false
waitingNodeComfirmation: number = 0

Accessors

  • get computeWhole(): boolean
  • set computeWhole(value: boolean): void

Methods

  • drawPath(thickness?: number, fillColor?: string, d?: P5DrawTarget): void
  • reset(): void
  • setPath(path: Vector2[], cost?: number): void

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