Depth value (range 0-1) to use when the depth buffer is cleared. Initial value: 1.
Relevant WebGL API: gl.clearDepth
Sets the target framebuffer to clear (if unspecified, uses the current framebuffer object).
Relevant WebGL API: gl.bindFrameBuffer
The index used when the stencil buffer is cleared. Initial value: 0.
Relevant WebGL API: gl.clearStencil
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RGBA values (range 0-1) to use when the color buffer is cleared. Initial value: [0, 0, 0, 0]. Relevant WebGL API:
gl.clearColor