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Index

Properties

colorBits: [number, number, number, number]

An array of bits depths for the red, green, blue and alpha channels

depthBits: number

Bit depth of drawing buffer

extensions: string[]

A list of all supported extensions

glsl: string

gl.SHADING_LANGUAGE_VERSION

lineWidthDims: Float32Array

gl.ALIASED_LINE_WIDTH_RANGE

maxAnisotropic: number

Maximum number of anisotropic filtering samples

maxAttributes: number

gl.MAX_VERTEX_ATTRIBS

maxColorAttachments: number

Maximum number of color attachments

maxCombinedTextureUnits: number

gl.MAX_COMBINED_TEXTURE_IMAGE_UNITS

maxCubeMapSize: number

gl.MAX_CUBE_MAP_TEXTURE_SIZE

maxDrawbuffers: number

Maximum number of draw buffers

maxFragmentUniforms: number

gl.MAX_FRAGMENT_UNIFORM_VECTORS

maxRenderbufferSize: number

gl.MAX_RENDERBUFFER_SIZE

maxTextureSize: number

gl.MAX_TEXTURE_SIZE

maxTextureUnits: number

gl.MAX_TEXTURE_IMAGE_UNITS

maxVaryingVectors: number

gl.MAX_VARYING_VECTORS

maxVertexTextureUnits: number

gl.MAX_VERTEX_TEXTURE_IMAGE_UNITS

maxVertexUniforms: number

gl.MAX_VERTEX_UNIFORM_VECTORS

maxViewportDims: Int32Array

gl.MAX_VIEWPORT_DIMS

pointSizeDims: Float32Array

gl.ALIASED_POINT_SIZE_RANGE

renderer: string

gl.RENDERER

stencilBits: number

Bit depth of stencil buffer

subpixelBits: number

gl.SUBPIXEL_BITS

textureFormats: TextureFormatType[]

A list of all supported texture formats

vendor: string

gl.VENDOR

version: string

gl.VERSION

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